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Monthly Archives: March 2010

Li um texto foda na New Scientist, entitulado “A slow mind may nurture more creative ideas“.

Rex Jung at the University of New Mexico in Albuquerque and his colleagues had found that creativity correlates with low levels of the chemical N-acetylaspartate, which is found in neurons and seems to promote neural health and metabolism.

Several recent studies have suggested that white matter of high integrity in the cortex, which is associated with higher mental function, means increased intelligence. But when Jung looked at the link between white matter and creativity, he found something quite different.

Jung suggests that slower communication between some areas may actually make people more creative. “This might allow for the linkage of more disparate ideas, more novelty, and more creativity,” he says.

The results are surprising, given that high white-matter integrity is normally considered a good thing, says Paul Thompson at the University of California in Los Angeles. He acknowledges that speedy information transfer may not be vital for creative thought. “Sheer mental speed might be good for playing chess or doing a Rubik’s cube, but you don’t necessarily think of writing novels or creating art as being something that requires sheer mental speed,” he says.

GameCrush evidently hit home with its offer to let gamers “be a player” and pay to play online games with attractive women.

The company’s web site was down for the past couple of days with a note that said it was trying to find more server capacity because of overwhelming demand for its service. The site claimed that more than 10,000 people tried to sign on in the first five minutes the site was open.

The service is set up so that a 10-minute “play date” session with a sexy model costs $6.60. You can play on Xbox Live and chat via video cam if you want. The service got considerable coverage in the press last week, as it fulfilled the age-old stereotype that gamers are dudes who can’t get dates.

Porra, isso diz muito sobre o mundo de hoje em dia.

Via

Ja cansamos de falar que o Ze Frank é foda. E para ele não perder esse posto, eis que o sacana nos surpreende novamente com uma de suas inovações.

The Scribbler takes simple vector based input (in the case of the online toy, your drawing) and creates its own drawing on top of it based on a number of simple rules. When a new scribble line is created it chooses a few numbers at random that eventually determine what sort of line it will draw. As it begins to draw it fine tunes those values to the type of drawing that you’ve made. Certain scribbles are better at following straight paths, others are better at outlining curves, and others are better for filling in large areas of color. Because there is randomness built into the program, each scribble is unique.

É uma plataforma muito útil para artistas e ilustradores. Eu estou de queixo caído com as inúmeras possibilidades que um desenho pode alcançar. Não levou muita fé? Então faça o teste.

A VW pediu boas idéias. Eis a vencedora:

Via

Provocação interessante do Douglas Rushkoff, na SXSW 2010.

Ele faz uma relação entre “user” e “used” instigante.

ChatRoulette sob uma ótica diferente e interessante, escrita pelo NYT:

Two weeks ago, when I sat down with Andrey Ternovskiy, the 17-year-old founder of the site, for a One on One interview, I asked him if there was a single moment when traffic spiked on the site. Mr. Ternovskiy said that growth was just continual. There wasn’t a single news site, blog, or social network that created a spike in the number of users.

He explained that last November, when he started the Web site, he logged less than 500 visitors for the month. Just three months later, without any advertising or promotion, he had 30 million unique users visiting the site — an average of a million unique visitors a day.

He said that the day he started Chatroulette, he saw 20 users on the site and it just grew instantly and organically from there. “The site doubled and it continued to double every day since then,” Mr. Ternovskiy said.

But the sites that helped spread the word of Chatroulette — Twitter, Facebook and other social Web sites — sometimes took years to see 30 million unique users. Chatroulette’s viral growth, aided by social media, suggests that the already speedy clock of Internet time is running faster than ever.

A Berg é uma empresa de design que a cada dia que passa me deixa ainda mais curioso. Eles têm um hábito foda de escrever um longo post sobre os rumos da empresa  o trabalho realizado ao longo da semana. E têm também um hábito foda de dar nome aos diferentes estágios da empresa. Há pouco tempo atrás o nome era Escalante. Para entender o significado, veja esta apresentação fodástica.

You may remember that I give names to periods of time of the studio. It helps us understand what what we’re doing now fits into bigger things, and is not the same as what came before or what we will after. Also it adds Mythic Resonance.

I would say we are no longer in Scenario 4. That was the period of somewhat uncontrolled growth we’ve been in for these past two months. I think we’re through the worst of it. We’ve figured out how to ride that particular crocodile. There’s a lot broken (our contracts are a shambles; we need better ways of recording expenses; we need to figure out how to bring more discipline to our own projects). But knowing what’s broken is 50% of making fixes. So: we’re coming out the other side of Scenario 4. It didn’t kill us, at least not outright. What next?

Aí o cara fala que no estágio atual eles estão em uma fase de grandes expectativas, ansiosos para que os projetos ganhem as ruas e as críticas.

In the back of my mind I’ve been calling it Jupiter Space.

There’s a bit in the film 2001 where the ship Discovery has made its long voyage across the solar system, from Earth space across deep space and into Jupiter space, and it’s just there. The ship is the same as during the journey, maybe a bit battered. Nothing’s happened yet. But there’s Jupiter, lofty and looming, reminding you where you are. A long way from home. Who knows where you’ve got to, but you’ve gotten there. Holy shit, Jupiter.

So that’s what it feels like and that’s what I see, in my mind’s eye. We built a ship, we took a journey, holy shit there’s an enormous gas giant right there out the window, what now? Who knows, let’s figure it out. Jupiter Space.

Foda, esse maluco diz que não acredita que os talentos devem se ajustar à empresa, mas a empresa que tem que se ajustar aos talentos de sua equipe.

Organizations, especially agencies, are too shackled to past revenue streams and usually hire only to service those streams. Moreover, managers too often hire people to reproduce themselves and their own abilities. These are immense flaws in the way we hire and train talent – and they only lead us to become more rigid in a time where flexibility and innovation are not just preferred, but required for survival.

Via Bud Caddell

Idéia foda pra caralho!

Para ensinar todas as funcionalidades do Office, os malucos usaram mecanismos de jogos e integração com o facebook. Foda demais!

Via

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