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Tag Archives: apps

Escroto de bom.

Via Brainstorm9

Do John Battelle. Irrepreensível.

Way back in the day, before all this Interweb stuff made news, we had a computer hardware and software industry that was both exciting and predictable. I was a cub reporter in those days, covering an upstart company (Apple) as it did battle with two dug-in monopolists: IBM in hardware, and Microsoft in software. IBM was clearly on its way down (losing share to legions of hardware upstarts in Asia and the US), but Microsoft was an obvious – and seemingly unbeatable – winner.

Underdog Apple had a cult following (I was part of it), and its products were clearly better, but it didn’t seem to matter. Quality wasn’t winning, and as a young journalist that fact irritated me. But that’s only an orthogonal part of the story I want to tell today.

Back in the late 1980s, Steve Jobs wasn’t running Apple, but his DNA was very clearly still in the company (for those who don’t obsessively follow Apple, Jobs and Woz founded the company, then Steve’s board brought in John Sculley to run it in 1983. Sculley then fired Jobs from any operational role. Jobs returned to Apple’s helm in 1997.) Apple in the 80s and 90s was secretive, paranoid, full of extraordinary talent, and convinced it was being unfairly treated by Microsoft.

In the main, Apple’s fears were pretty well founded. And there was perhaps no greater battlefield to prove those fears than the battle for the hearts and minds of software developers. (Microsoft CEO Steve Ballmer has never really forgotten this lesson).

In the 1980s and 90s, developers were the most important class of value creator in the digital economy – they were the entrepreneurs and marketers leveraging the new platforms of Apple and Windows, building new businesses out of thin air. Borland, Oracle, Lotus, Intuit – I could list scores, if not hundreds, of successful developers from that time. Many still exist today.

As a reporter, developers were often my best sources, because Apple and Microsoft would show them early versions of hardware and operating systems. Developers would then talk to me about those new products, and I’d get my scoops. That was how the information ecosystem worked, and everyone knew it. Developers had a ton of power – they made the products which drove sales on the Windows and Apple platforms, and if they felt slighted, they could always go to the press and apply pressure as needed.

Fast forward to now, and substitute the Internet platforms of today (the open HTML web, Apple’s iOS, Facebook’s Platform, Android, and to a lesser extent Twitter and Google’s Chrome) for the ones of my fading yesteryear. How do they stack up?

Not so well, I’m afraid. While the early Internet was a paradise for a certain kind of developer – anyone who knew HTML and could figure out a way to create value on the nascent web – what’s emerged in the past five years of the new mobile web is not a very promising foundation for the creation of lasting value. I’m speaking, in the main, about the “app economy” – a fractured ecosystem lacking a strong economic and technological true north.

Of course, Apple’s current cult of followers would argue that there *is* a True North: iOS. But I’m not seeing great new companies born on Apple’s platform, as they were back 20 years ago. Angry Birds aside, am I missing something here?

One could argue Facebook is such a platform, and declare Zynga proof that great companies have been created thanks to Facebook’s platform. But last time I checked, Zynga was one company, not scores of them.

Android is Google’s answer (as is Chrome, to a confusing extent), but so far, Android seems to be taking the same route as iOS in economic terms – make an app, hope for a hit, where a hit is defined in tens of thousands of dollars in revenue (not exactly a business). And Twitter still has work to do before it becomes a true platform for economic value creation (though promising signs are in the air).

The HTML or open web is still the best and most robust platform for development of true value, to my mind. And hundreds, if not thousands, of developers and entrepreneurs have succeeded by leveraging it. But it lacks what that early Apple and Windows ecosystem had: a true software business, one that provided differentiating value such that consumers (and enterprises) would pay significant dollars to use that software. This may sound counterintuitive for an advertising-driven entrepreneur such as myself to state, but it’s time we had a robust paid software ecosystem on the web. There’s certainly room for both.

I think it’s coming. The table is set, so to speak. As consumers we’re getting used to paying for apps on our phones and tablets. And as consumers, we’re getting frustrated with the lack of value most of those apps provide us. As with Windows back in the day, quality isn’t winning right now. On the web, we’re wanting more robust solutions to problems that are only beginning to surface – I’d pay five bucks a month to someone if they’d solve my social presence problem, for example: I just can’t keep up with Facebook, Google+, Twitter, Tumblr, StumbleUpon, and newer services like Percolate. I’d probably also pay for someone to solve the deals space for me – it’s too confusing and I know I am missing out on serious savings. Same for music and media (an area of early and promising development), professional services of many stripes, and on and on.

But for such a quality software ecosystem to unfold, we need, as developers, a clearer sense of a platform roadmap, and some certainty as to what portions of the economic pie are open for competition. This is particularly true for the consumer space (enterprise is used to paying for value, and is already doing so at places like Salesforce and LinkedIn). Clearly, you shouldn’t develop a photo app for Twitter, or a music or communications solution for Facebook. And you’d simply be crazy to create a contacts manager for Apple products, even if the one they have is godawful once you pass about 1000 records.

Or would you be? Perhaps the solution is to create at a level above all of these services – software that lives above the level of a single platform, so to speak. Software in the cloud (passe as it might be, Mr. Benioff).

Isn’t that what the web is supposed to be? Isn’t that the promise of the cloud?

It is, but for that to work, all those platforms have to be willing to share data and APIs. I’m not holding my breath for that to happen in the next few years. But happen it will, I predict, because happen it must. Change will be forced downward, from consumers back into the platforms that, for now, are mostly closed to value creation. Mark my words….I hope they’re right.

Trabalho embasbacante para o novo CD da Björk.

Biophilia for iPad will include around 10 separate apps, all housed within one “mother” app. Each of the smaller apps will relate to a different track from the album, allowing people to explore and interact with the song’s themes or even make a completely new version. It will also be an evolving entity that will grow as and when the album’s release schedule dictates, with new elements added. Scott Snibbe, an interactive artist who was commissioned by Björk last summer to produce the app, as well as the images for the live shows (which will combine his visuals with National Geographic imagery, mixed live from iPads on the stage), describes how Björk saw the possibilities of using apps, not as separate to the music, but as a vital component of the whole project. “Björk’s put herself way at the forefront here by saying, ‘We’ll release this album and these apps at the same time and they’re all part of the same story.’ The app is an expression of the music, the story and the idea.”

Esse Scott Snibbe é foda, esse trabalho abaixo também é dele.

Via The Guardian

Projeto embasbacante. A publicação de conteúdo nunca mais será a mesma.

Via UoD

Do caralho!

Enquanto todo mundo faz aplicativos de jogos ou de educação para crianças, gente mais esperta resolveu fazer brinquedos.

Via Made by Many

Um bando de hackers se reuniu em NY para criar doideiras relacionadas à música. Coisa fina. Abaixo, os três vencedores, começando pelo primeiro.

With a Nintendo Wii controller in his left hand and an iPhone in his right, Tim Soo wowed the crowd with his collection of invisible musical instruments, including a violin played with (of course) an invisible bow, a phantom drumset, and a literal air guitar.

Soo presented the guitar at Music Hack Day Boston, but he has made lots of progress since then — just listen to the gasps from the crowd as he bows the violin, above — so attendees awarded him the top prize anyway. His system takes the physical inputs from the Wii controller and iPhone and applies them to a custom Max/MSP program to create the resulting sounds. Stradivarius himself would have been impressed.

The next time you throw a party, try Dan Aminzade’s dj.txt, which lets people request songs using their cellphones’ SMS or Twitter client, displaying the queue on a computer or computer-connected television for all to see.

The interface is quite slick, and partygoers can request songs by simply texting the artist and song name, which dj.txt understands. But there’s a lot going on underneath the hood of this deceptively simple app:

  • Twilio to send and receive text messages,
  • Grooveshark to play the music,
  • TinySong to look up songs in the Grooveshark catalog,
  • Last.fm to display album covers,
  • MusiXmatch to display lyrics for the current song,
  • The Echo Nest to display stats about party playlists on the recap page, and
  • Twitter, to receive song requests via tweet in addition to SMS.

In addition to requesting songs, attendees can text the word “skip” to move on to the next song. After the party, djtxt lets you hear every song that played at the party via Grooveshark while displaying their energy levels, hottness and danceability ratings as determined by The Echo Nest

Stringer allows the user or the programmer to paint invisible lines in 3D space that can be plucked like strings. The longer the invisible line, the lower the note — just like with a real string instrument.

We caught an early glimpse of this project, created by Alex Chen (designer, Google Creative Lab, featured in the video above), Aiden Feldman (web developer, LimeBits), and Tyler Williams (developer, The Echo Nest), some of which is based on Chen’s widely-acclaimed work on MTA.me, which turns a map of the New York subway system into playable strings. This installation adds integration with Microsoft’s Kinect device so that strings can be drawn and plucked by movements in real space.

Via Wired

Aula magna, meu caro. Campanha com C maiúsculo.

Primeiro, o VT. Lindo.

Um site que abusa do direito de ser elegante:

E um aplicativo para iphone irritante:

Palmas, muitas palmas.

Via Mashable

Por isso q eu me amarro no Tomi Ahonen, a minha bússola no mercado mobile.

And I should mention the App Stores. While all the silly hype globally in mobile is about apps – I have been repeating and repeating and repeating, that it is a trivial – trivial – sized non-business (today). It may – it may – become meaningful somewhere years down the line. We heard from Apple – the leader in app stores – earlier this year, that the total earned by the Apple iPhone App Store last year was under a billion dollars.

A billion out of what, over 200,000 actual apps that exist in the App Store? A billion may seem like a “big number” to those who don’t understand mobile, but hey, Crazy Frog the ringing tone – yes just one – one – ringing tone – sold half a billion dollars – in paid downloads to mobile phone users – in one year – three years before Apple even opened up its app store. Put that into your iPhone app and think again. What is the bestselling category on the iPhone – games. What is the bestselling game? Angry Birds. Sold what, 4 million copies. This is the best game on the ‘amazing’ App Store. But we mentioned on this blog years ago, that Artificial Life’s side-line product (their main business is TV-mobile interactive services like SMS TV games etc) – a mobile Java game called ‘V-Girl’ the Virtual Girlfriend on your phone – sold 4 million copies. Paid downloads and paid customers to mobile phones, not smartphones, globally, years before Angry Birds. 4 million is nothing amazing to the mobile industry. Its a nice number yes, but what is the record-breaking achievement in the tiny sandbox called iPhone, is trivial to the big world of mobile.

The total global mobile phone app market last year was worth 5 billion dollars (said Chetan Sharma Consulting). Most of that was not consumer-oriented app store applications. No, most of that was enterprise/corporate solutions to integrate IT apps like SAP and Oracle to mobile. Then the comparison – SMS text messaging alone is worth 100 Billion dollars. Mobile data is worth 250 Billion dollars. App Stores are less than meaningful (today). Yes, from small things, big things can grow. But the hysteria about app stores is totally ridiculous today.