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Tag Archives: iPhone

Do caralho!

Ou “agora nego foi longe demais”.

O que esse cara faz com o iPhone é assustador:

Aqui dá pra ter uma idéia melhor de como o cara explora a tecnologia:

Por isso q eu me amarro no Tomi Ahonen, a minha bússola no mercado mobile.

And I should mention the App Stores. While all the silly hype globally in mobile is about apps – I have been repeating and repeating and repeating, that it is a trivial – trivial – sized non-business (today). It may – it may – become meaningful somewhere years down the line. We heard from Apple – the leader in app stores – earlier this year, that the total earned by the Apple iPhone App Store last year was under a billion dollars.

A billion out of what, over 200,000 actual apps that exist in the App Store? A billion may seem like a “big number” to those who don’t understand mobile, but hey, Crazy Frog the ringing tone – yes just one – one – ringing tone – sold half a billion dollars – in paid downloads to mobile phone users – in one year – three years before Apple even opened up its app store. Put that into your iPhone app and think again. What is the bestselling category on the iPhone – games. What is the bestselling game? Angry Birds. Sold what, 4 million copies. This is the best game on the ‘amazing’ App Store. But we mentioned on this blog years ago, that Artificial Life’s side-line product (their main business is TV-mobile interactive services like SMS TV games etc) – a mobile Java game called ‘V-Girl’ the Virtual Girlfriend on your phone – sold 4 million copies. Paid downloads and paid customers to mobile phones, not smartphones, globally, years before Angry Birds. 4 million is nothing amazing to the mobile industry. Its a nice number yes, but what is the record-breaking achievement in the tiny sandbox called iPhone, is trivial to the big world of mobile.

The total global mobile phone app market last year was worth 5 billion dollars (said Chetan Sharma Consulting). Most of that was not consumer-oriented app store applications. No, most of that was enterprise/corporate solutions to integrate IT apps like SAP and Oracle to mobile. Then the comparison – SMS text messaging alone is worth 100 Billion dollars. Mobile data is worth 250 Billion dollars. App Stores are less than meaningful (today). Yes, from small things, big things can grow. But the hysteria about app stores is totally ridiculous today.

Os orientais não se cansam de me espantar:

Sales of CJ Corporation’s snack sausages are on the increase in South Korea because of the cold weather; they are useful as a meat stylus for those who don’t want to take off their gloves to use their iPhones. It seems that the sausages, electrostatically speaking, are close approximations of the human finger.

Via

De acordo com matéria do NYT, a plataforma de jogos que mais cresce é o iPhone. E o Tiago Dória fez o favor de destacar algumas coisas:

Sucessos como The Sims 3 e GTA são vendidos a US$ 30 e 40. Na iTunes, na versão para iPhone, esses jogos custam de US$ 7 a 10.

A velocidade de processamento da última versão do iPhone, o 3GS, abriu espaço para o desenvolvimento de jogos mais complexos para o gadget.

Executivos de desenvolvedoras de jogos, como Sega e Eletronic Arts, estão empolgados com a potencialidade de games no iPhone.

Devido à questão de GPS e por deixar pessoas em rede, social games caem bem no iPhone.

Mais sobre este último item, que é deveras interessante:

Things will get even better this year, said executives from Sega, Electronic Arts, GameLoft, Ngmoco and others. Gamers can expect more social-networking elements similar to the Mafia Wars and FarmVille titles on Facebook, as well as the chance to sample many more premium titles free.

When fellow iPhone or iPod Touch owners are nearby, most new games will let you challenge them, through Wi-Fi or Bluetooth connections. I dashed through a few rounds of Super Monkey Ball 2 ($5) with my children this way. I used a first-generation iPhone, one child used an iPod and the other used an iPhone 3GS.

Para os viciadinhos, o iPad deve ser a melhor das drogas.

Via NYT

Nike lançou o seu aplicativo de iPhone “True City“, um guia mobile das seis principais cidades européias: Londres, Berlim, Milão, Amsterdam, Barcelona e Paris.

Vodpod videos no longer available.

O aplicativo combina a tecnologia móvel, incluindo QR Code e geo-tagging com uma conectividade ao Facebook. O interessante é a chance que os usuários vão ter de contribuir com suas próprias informações e opiniões referentes as atrações ocorridas nestas cidades.

A criação é da fodassa AQKA.

Combinando o iPhone com um simples livro de criança um laboratório de media japa criou um produto-conceito bem interessante. É tão simples e de baixa tecnologia e produz uma solução incrivelmente rica que pode realmente revolucionar a forma como os pais e as crianças interagem. Criatividade é a palavra correta para esse iPhoneBook. Há pouco mais de informação aqui, mas é em japonês.

Foda

Malditos!